A Bridge between Worlds


 * After leaving Allahorn, the party were summoned to Modan by Blizzix. He tasked them with investigating the dissappearance of several magical items, mostly Netheril in origin. Additionally spellcasters from around the city seemed to be being abducted.
 * Investigation of the crime scenes turned up several clues - magical means were being employed, figures stealing items and spotted entering rooms with no exits...but dissappearing into thin air. Ultimately, no solid leads were found. Likewise, Berzeli and Blackagar spoke to the Thieves' Guild and established they were not behind the stealing spree but otherwise the Crimson Comrades are left in the dark.
 * Learning of an auction involving three old Netheril magical items, the party head there only to find a thief taking the items and entering a portal to flee the scene. The party gave chase and run through the portal, which closes behind them, leaving Blackagar on the other side.
 * Through the portal they find themselves in a strange land by a tower, surrounded by zombies. They are forced to retreat to the top of the tower were they are rescued by a group of air Genasi and taken through a portal to the elemental plane of air.
 * There an air Genasi princess called Aleria explains what happened to the Netheril people some 600 years ago. They also then learn the Netheril are trying to create a new bridge, building part on their home plane and part on Malador, the plane the Crimson Company are from. The power to form this new bridge will come from the magical items and spellcasters abducted by the Netheril.
 * Aleria tasks you with destroying the bridge which they can not do due to the Netheril magical defenses that ward against air elemental creatures such as themselves. She gaves them a one use runestone that will return them to Thelland, although not to a specific place.


 * The Crimson Company launch a surprise raid on the bridge on the Netheril plane, a cunning attack masterminded by Daryl and Chip. They are successful in destroying the bridge, rescuing several abducted spellcasters and using the runestone to escape.
 * They appear on the eastern edge of Thelland. The Crimson Company escort the weary spellcasters west until they reach the town of Toine.